Purchasing Guides / Game-Ready Asset Cleanup & Rigging

Game-Ready Asset Cleanup & Rigging

Buy a reusable tool that cleans supplied meshes, prepares texture layouts and optionally adds character rigging.

Yearly running cost

Assuming 12,000 assets a year

By hand
$1.2M / year
18,000 hours of work
Subscription
n.a.
This workflow
$338 – 1.6K / year
Machine usage only; setup, hosting and review are extra.
Do you need static cleanup or character rigging?

For example, clean a prop for game import, or check a character's rig for distortion when its joints bend.

One asset includes up to 1 source mesh.

Preserve the source asset and require technical-artist approval before replacement. No automatic production overwrites, new asset generation, motion creation or universal rigging of arbitrary anatomy.

What is included

Build non-destructive mesh cleanup, UV preparation and target-format validation.

Clean meshes, prepare UV layouts and check imports without changing the originals. Choose rigging to add skeleton fitting, weight checks and pose tests for the agreed character type.

Maximum source mesh size: up to 100,000 triangles.

Maximum texture edge: up to 2,048 pixels.

Rigged character family: up to 1 agreed skeleton family.

Rigged pose suite: up to 10 reference poses.

Reference application CPU: 8 cores.

Reference application memory: 16 GB.

Standard independent test set: at least 30 assets.

Strict independent test set: at least 60 assets.

What standard do you need?

Choose the acceptance targets your provider must demonstrate on your own test material.

How these standards are measured

Use independent source assets with non-manifold geometry, reversed normals, UV overlap, missing textures and import failures. Rigged-scope tests add reference poses, joint limits and skinning artifacts; static assets are never treated as evidence of rigging quality. Agree the holdout before tuning. Report each metric with its numerator, denominator and exclusions. Count failed and rejected attempts, not just accepted outputs.

Targets for your selected standard
What is checkedTarget
Target imports passedProcessed assets passing the agreed target-engine import suite divided by all submitted eligible test assets, including processing failures.≥95%
Geometry checklist satisfiedPassed topology and UV checklist items divided by all independently required checklist items; unresolved items are reported.≥95%
Selected-scope checks passedPassed target-use fixtures divided by all required fixtures; rigged scope uses the agreed deformation poses while static scope uses material and transform fixtures.≥90%
Source and approval controlsPassed source-preservation, rights and output-approval cases divided by all tested control cases; any source overwrite fails acceptance.≥100%

Proposed targets apply to an independently labeled test set on the agreed workload, not every possible future input. Review each pilot result. Any unauthorized action or sensitive-data exposure fails acceptance.

How quickly do you need each asset?

Choose a processing-time target for the agreed reference workload; confirm feasibility with your provider.

Timing details

Measure from an accepted mesh to the selected scope's checked preview, including cleanup, texture checks, import or pose fixtures and permitted retries. Human sculpting and art revisions are separate.

The target applies to at least 95% of agreed test runs, with 1 in progress at a time.

How much should each asset cost?

Choose a machine-cost cap for the agreed workload. A lower cap needs testing without relaxing the selected quality targets.

Cost details

Includes bounded asset-processing compute, checklist assistance, validation, retry allowance and allocated hosting. Specialist manual repair, engine licenses and continuous rendering are separate.

Reference machine cost: $0.05 – 0.19 per asset at 1000 assets a month. The selected cap is a target to test, not a replacement for this estimate.

Where do you want it to run?

Run the workflow in your cloud or on your own machine. Choose separately whether it may use an external AI model.

Data and access details

Run in your controlled cloud environment with scoped access and retained review records.

Use an approved external model with the agreed data-processing terms and minimum necessary input.

Local hosting does not itself keep data offline. Approved business-system connections may still use the network. Mesh and UV operations are deterministic; AI assistance proposes settings rather than certifying deformation. Static and rigged scopes need separate acceptance fixtures. Unsupported anatomy needs a new scope, not silently accepted rigging. Private running cost must be measured in the pilot.

How do you want to use it?

Choose a browser interface, an MCP tool for your current agent, or a standalone agent.

Anything else your provider should know?

Optional. Your choices are included automatically.

Common questions

When should I buy this instead of subscribing?

Buy when you need a tool tailored to your process and systems. Subscribe if an existing product already does the job.

Is rigging included for every asset?

No. Static mesh cleanup is the starting scope. Choose character rigging when you need the agreed skeleton, weights and deformation tests.

Are these guaranteed performance figures?

No. They are targets to test on your own inputs. Agree achievable targets and acceptance tests with your provider before starting.

Can I change the scope?

Yes. Describe what you need in your brief and agree the final price with your provider. More connections or larger workloads may cost more.

What do I still need to maintain?

Keep engine, export and skeleton requirements current. Retest when they change. Ongoing support is priced separately.

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