Yearly running cost Assuming 12,000 assets a year
By hand $1.2M / year 18,000 hours of work
Subscription n.a.
This workflow $338 – 1.6K / year Machine usage only; setup, hosting and review are extra. Do you need static cleanup or character rigging? For example, clean a prop for game import, or check a character's rig for distortion when its joints bend.
One asset includes up to 1 source mesh.
Clean topology and UV layouts Clean meshes and prepare UVs for engine import $1,728 – 4,800 setup Add character rigging Add rig fitting and checked poses $2,592 – 7,200 setup
Which system should it connect to?Unity staging project Unreal staging project Blender rig preview Preserve the source asset and require technical-artist approval before replacement. No automatic production overwrites, new asset generation, motion creation or universal rigging of arbitrary anatomy.
What is included Build non-destructive mesh cleanup, UV preparation and target-format validation.
Clean meshes, prepare UV layouts and check imports without changing the originals. Choose rigging to add skeleton fitting, weight checks and pose tests for the agreed character type.
Maximum source mesh size: up to 100,000 triangles.
Maximum texture edge: up to 2,048 pixels.
Rigged character family: up to 1 agreed skeleton family.
Rigged pose suite: up to 10 reference poses.
Reference application CPU: 8 cores.
Reference application memory: 16 GB.
Standard independent test set: at least 30 assets.
Strict independent test set: at least 60 assets.
What standard do you need? Choose the acceptance targets your provider must demonstrate on your own test material.
Standard Test the defined workload and controls. Target imports passed: ≥95% Geometry checklist satisfied: ≥95% Included Strict Tighter targets and a larger independent test set. Target imports passed: ≥99% Geometry checklist satisfied: ≥99% Setup +$360 – 1,200 My own requirements Agree different targets and scope with your provider. Quote separately
How these standards are measured Use independent source assets with non-manifold geometry, reversed normals, UV overlap, missing textures and import failures. Rigged-scope tests add reference poses, joint limits and skinning artifacts; static assets are never treated as evidence of rigging quality. Agree the holdout before tuning. Report each metric with its numerator, denominator and exclusions. Count failed and rejected attempts, not just accepted outputs.
Targets for your selected standard What is checked Target Target imports passedProcessed assets passing the agreed target-engine import suite divided by all submitted eligible test assets, including processing failures. ≥95% Geometry checklist satisfiedPassed topology and UV checklist items divided by all independently required checklist items; unresolved items are reported. ≥95% Selected-scope checks passedPassed target-use fixtures divided by all required fixtures; rigged scope uses the agreed deformation poses while static scope uses material and transform fixtures. ≥90% Source and approval controlsPassed source-preservation, rights and output-approval cases divided by all tested control cases; any source overwrite fails acceptance. ≥100%
Proposed targets apply to an independently labeled test set on the agreed workload, not every possible future input. Review each pilot result. Any unauthorized action or sensitive-data exposure fails acceptance.
How quickly do you need each asset? Choose a processing-time target for the agreed reference workload; confirm feasibility with your provider.
Within 10 minutes Included Within 7 minutes Setup +$144 – 480 Within 5 minutes Setup +$288 – 840
Timing details Measure from an accepted mesh to the selected scope's checked preview, including cleanup, texture checks, import or pose fixtures and permitted retries. Human sculpting and art revisions are separate.
The target applies to at least 95% of agreed test runs, with 1 in progress at a time.
How much should each asset cost? Choose a machine-cost cap for the agreed workload. A lower cap needs testing without relaxing the selected quality targets.
Up to $0.30 Included Up to $0.25 Setup +$144 – 480 Up to $0.20 Setup +$288 – 840
Cost details Includes bounded asset-processing compute, checklist assistance, validation, retry allowance and allocated hosting. Specialist manual repair, engine licenses and continuous rendering are separate.
Reference machine cost: $0.05 – 0.19 per asset at 1000 assets a month. The selected cap is a target to test, not a replacement for this estimate.
Where do you want it to run? Run the workflow in your cloud or on your own machine. Choose separately whether it may use an external AI model.
Run it onYour cloud Local environment AI model accessApproved model API No external model calls
Data and access details Run in your controlled cloud environment with scoped access and retained review records.
Use an approved external model with the agreed data-processing terms and minimum necessary input.
Local hosting does not itself keep data offline. Approved business-system connections may still use the network. Mesh and UV operations are deterministic; AI assistance proposes settings rather than certifying deformation. Static and rigged scopes need separate acceptance fixtures. Unsupported anatomy needs a new scope, not silently accepted rigging. Private running cost must be measured in the pilot.
How do you want to use it? Choose a browser interface, an MCP tool for your current agent, or a standalone agent.
Web page Inspect each asset in a private browser interface. Included Your AI agent Call the workflow through MCP; the same access and approval rules apply. Setup +$72 – 360 Standalone agent Use a dedicated agent with the agreed triggers and controls. Setup +$144 – 480